Dr. Kay Stanney
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Dr. Kay Stanney Professor
email: stanney@mail.ucf.edu / room: Engr. II 425
phone: 407.823.5582 / fax: 407.823.3413
Highlights
 
  • Named University of Central Florida Trustee Chair, June, 2003 http://www.news.ucf.edu/FY2002-03/030620.html
  • Co-founder and co-chair, with Michael Zyda, 1st Virtual Reality International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05
  • Co-founder, with Dylan Schmorrow (DARPA), 1st Augmented Cognition International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05
  • Keynote Address: The implications of cognitive engineering to the design of electrophysiological interactive computer systems.  Presentation at the DARPA IPTO Bio-Bionics:  Augmenting Cognition Workshop, Waikoloa, Hawaii (Jan '03)
  • Editor-in-Chief, International Journal of Human-Computer Interaction (IJHCI) ('99-Present), Lawrence Erlbaum Associates, Inc.
  • Editor, Handbook of Virtual Environments Technology: Design, Implementation, and Applications, Mahwah, NJ: Lawrence Erlbaum Associates, Inc. (2002)
  • Advisory Board Member, Lockheed Martin Advanced Technology Labs, Camden, NJ, Industry Team Lead, DARPA-IPTO Augmented Cognition Program ('03-Present)
  • Chair and Organizer, National Science Foundation Grantees Working in Human Computer Interaction Workshop, held February 21-23, 1999
  • Office of Naval Research, Young Investigator Award, May 1998-August 2002, "User-Centered Design Principles for Effective Human Performance in Virtual Environments"
  • National Science Foundation, NSF CAREER Award, May 1996-April 2002, "Human Virtual Environment Interaction: Definition and Development of a New Area of Study within Interactive Systems"
  • Member of the National Academy of Sciences' Committee to Study the Federal Aviation Administration's Methodologies for Estimating Air Traffic Controller Staffing Standards, July 1996-July 1997
  • National Academy of Engineering, Frontiers in Engineering, Invited Attendee, September 18-20, '97 Irvine, CA
  • Co-founder, with Ronald Mourant, Virtual Environments Technical Group (VETG) of the Human Factors and Ergonomics Society (HFES)
  • Dr. Stanney has been interviewed on the prominent NBC Nightly News concerning her research in the area of sickness and aftereffects associated with virtual reality (VR) exposure and their implications to the health and safety of VR users, as well as the acceptance of VR technology by society at large.  Her research has also appeared on MTV Network's health show MegaDose, CBC's Undercurrents, and NBC Local Orlando News, as well as receiving front-page coverage in several local and national newspaper

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Summary Statement
 

Dr. Kay M. Stanney is a professor with UCF's Industrial Engineering & Management Systems Department, where she joined in 1992.  In 2003 she was named one of the first University of Central Florida (UCF) Trustee Chairs, a position which she will hold from 2003-2008.  She is Editor-in-Chief of the International Journal of Human-Computer Interaction.  She is also Editor of the recently released Handbook of Virtual Environments: Design, Implementation, and Applications (Lawrence Erlbaum Associates).  The Handbook, the only source of its kind, consists of 56 contributed chapters, which present systematic and extensive coverage of the primary areas of research and development within virtual environments technology.  Dr. Stanney's research has been funded by the National Science Foundation (NSF), Office of Naval Research (ONR), Defense Advanced Research Projects Agency (DARPA), and National Aeronautics and Space Administration, as well as other sources.  She has received over $2.7 million in funding for her research and student fellowships.  In 1998 she received the ONR Young Investigator Award, one of only 19 scholars to receive the award that year.  Since that time she has become involved with ONR's Virtual Technologies and Environments (VIRTE) Program and is currently lead on their usability engineering effort.  In 1996 she was a recipient of the NSF CAREER Award.  In 1999 she was Program Chair for the NSF Grantees Working in Human Computer Interaction (HCI) Workshop, the objective of which was to bring together colleagues working or interested in human-computer interactive systems, provide them with information on state-of-the-art HCI research, introduce them to related research areas, and stimulate enduring communication and potential new collaborative activities.  Most recently, she was invited by DARPA to participate in their Augmented Cognition Program, a program whose efforts are destined to revolutionize the way humans interact with computers by replacing electromechanical interaction devices (e.g., mouse, joystick) with electrophysiological interaction (e.g., EEG, PET, fMRI) such that subtle human physiological indicators can be used to direct human-computer interaction.  Dr. Stanney will be using cognitive engineering principles to direct how to coordinate between physiological sensing and interface presentation.  She will also be working with CDR Dylan Schmorrow to co-found the 1st Augmented Cognition International, to be held in conjunction with HCI International 2005.

Dr. Stanney has received extensive press coverage for her research from both national and local media outlets.  Her research has centered on two primary areas:  sickness and aftereffects associated with exposure to virtual reality (VR) systems, as well as multimodal human-computer interaction.  Her seminal work in the area of VR sickness has led to recognition of the safety concerns that must be addressed in order for VR to be broadly accepted as a mainstream technology for training, teaching and entertainment.  Several corporations, including Walt Disney and Chevron, as well as the United States Department of Defense have consulted with Dr. Stanney and leveraged the results of her research in their attempts to safely utilize VR technology in efforts ranging from theme park rides to consumer products, and training systems designed to aid the modern warfighter.  Her recent research in the area of multimodal systems has the potential for broad impact across the fields of human computer interaction and interactive system design.  Working together with DARPA, multiple universities, and several companies, Dr. Stanney seeks to revolutionize the manner in which humans interact with computer systems, thereby unlocking access to computer users of all types, such as the visually impaired or hard-of-hearing, by leveraging modalities beyond the currently overtaxed visual sense. 

Dr. Stanney has over 100 scientific publications and has given several invited lectures and presentations.  Dr. Stanney co-founded the Virtual Environment Technical Group within the Human Factors and Ergonomics Society.  She is also co-founder and co-chair of the 1st Virtual Reality International, to be held in conjunction with HCI International 2005. She has served on a Congressional Committee tasked to investigate the FAA's methods for determining staffing requirements and was an invited participant in a National Academy of Engineering symposium.  For her service efforts, Dr. Stanney recently received a Professional Service Award from UCF. 

Dr. Stanney's original impetus for pursuing her doctoral degree was her passion for teaching, a passion that continues to this day.  She focuses on coupling classroom and applied knowledge.  She regularly partners with Eastman Kodak, IBM, Motorola, Whirlpool, other industrial companies, as well as military agencies to bring challenging real-world projects to the classroom and has assisted numerous students in obtaining fellowships and internships to supplement their classroom work.  Through these projects, fellowships, and internships, her students are confronted with the task of leveraging their classroom knowledge to solve real world problems presented by these industry and government partners.  She believes this integration of science with practice develops the best engineers and researchers.  For her teaching efforts, Dr. Stanney has received the College of Engineering Award for Excellence in Undergraduate Education, as well as the Teaching Incentive Program Award.

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Education
 

Ph.D. - Industrial Engineering, Purdue University, December 1992.
Dissertation:  Effects of Diversity in Field-Articulation on Human-Computer Performance.

M.S.I.E. - Industrial Engineering, Purdue University, December 1990.
Thesis:  Adapting Computer Interfaces to a User's Cognitive Style.

B.S.I.E. - Industrial Engineering, State University of New York at Buffalo, May 1986

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Employment History
 

Academic Positions Held:
2003 - Present - University of Central Florida, Orlando, FL
Position: Professor
Duties:  Teaching, research, and service as detailed below.

1997 - 2003 - University of Central Florida, Orlando, FL
Position: Associate Professor

1992 - 1997 - University of Central Florida, Orlando, FL
Position: Assistant Professor

1990 - 1992 - Purdue University, West Lafayette, IN
Position: NEC Research Fellow
Duties:  Conducted research in human-computer interaction, including concepts in information visualization and methods for accommodating a diversified set of users in human-computer interactive tasks, the effective implementation of which results in increased job satisfaction and enhanced human performance.

1989 - 1990 - Purdue University, West Lafayette, IN
Position: Graduate Teaching Assistant
Duties:  Teaching assistant for undergraduate human factors courses in the School of Industrial Engineering.

Industry Experience:
1986 -1989 - Intel Corporation, Santa Clara, CA
Position: Senior Manufacturing/Quality Engineer
Duties: Strategic customer interface engineer for surface-mount products; in this capacity assisted customers in identifying product usability issues and chartered and directed several development teams to rectify usability issues.

1984-1985 - Harrison Radiator, Lockport, NY
Position: Co-op Student (2 internships during that period)
Duties: Manufacturing engineering

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Consulting Experience
 

1999-Present - Design Interactive, Inc.

1999-Present - SDS International, Research Associate

1998-Present - MasterLink, Research Advisor

1998 - ECC International, Expert Witness

1995 - Time Warner Full Service Network, Usability Evaluation

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Honors and Awards
  Named UCF Trustee Chair (2003-2008)

Recipient of the UCF 2003 CECS Distinguished Research Lecturers Award (2003)

Receipt of the UCF Department of Industrial Engineering & Management Systems Professional Service Award (2002)

Recipient of the UCF College of Engineering Senior Researcher of the Year Award (1999)

Receipt of the UCF Department of Industrial Engineering & Management Systems Researcher of the Year Award (2000, 1999, 1997)

Recipient of the Young Investigator Award, Office of Naval Research (1998)

Recipient of the UCF Presidential Award for Special Merit (1998, 1997)

Recipient of the UCF College of Engineering Researcher of the Year Award (1997)

Recipient of the CAREER Award, National Science Foundation (1996)

Recipient of the COE Award for Excellence in Undergraduate Education (1996)

Recipient of the UCF Department of Industrial Engineering & Management Systems Award for Excellence in Undergraduate Education (1996)

Recipient of the Teaching Incentive Program (TIP) Award from the State of Florida (1995)

Recipient of the UCF Academic Initiatives in Strategic Planning Award (1995)

Recipient of the NEC Research Fellowship from the School of Industrial Engineering at Purdue University (1990-1992)

Member of Tau Beta Pi, the National Engineering Honor Society

Member of Phi Eta Sigma, the Freshman Honor Society

Member of Omega Rho, the Operations Research Honor Society

Frederick H. Thomas Engineering Award, State University of New York at Buffalo, 1986

High School Class Valedictorian, 1981

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Areas of Research
 

Human-Computer Interaction

Multimodal Communication

Human-Virtual Environment Interaction

Consumer Products Design

System Usability Evaluation

Human Performance

Human Factors

Current Research Focus:

As technology advances, interactive systems are increasingly able to provide more information than a human operator can process accurately.  Thus, a challenge for designers is to create interfaces that allow operators to process the optimal amount of data.  Our research proposes to accomplish this goal by creating multimodal display systems that augment multiple sensory modalities to maximize user information processing.  Such a system would ultimately be informed by a user's neurophysiological state, adapting system interaction to accommodate a specific user's perceptual and cognitive needs, and responding to such needs by adapting system components to facilitate intuitive interactions with users.  Two converging eras of research can be leveraged to achieve such symbiosis.  The Decade of the Brain has led to development of powerful imaging techniques that enable mapping of distinct and detailed functions of the brain such that a computer user's cognitive state can be captured, while efforts in cognitive engineering can be leveraged to model design problems associated with interactive systems, thereby specifying how best to present information.  These two areas can be used to fundamentally change the nature of human communication with computers.  Through advanced brain sensing technologies, electromechanical interaction devices (e.g., mouse, joystick) can be augmented by neurophysiological interaction.  Subtle human physiological indicators could then be used to augment human-computer interaction with direct brain-computer interaction.  We believe that through neurophysiological interactive computer systems (NICS), the cognitive state of a computer user could be characterized, particularly in terms of current load on working memory.  This is because there are robust cognitive models, which pinpoint the sequence of cognitive operations of representative tasks, and neuroscientists have identified specific areas of the brain that execute these operations.  Once sensing technology captures the current state of the brain (e.g., visual WM is overloaded), then cognitive engineering principles can be used to direct how best to present information to users given their cognitive state.  Thus, a system could couple brain sensing with cognitive modeling to perceive, interpret, and appropriately respond to an individual user's "signatory physiology."  The objective of our current research efforts is thus to develop a NIC system that leverages neurophysiological data and uses this information to direct and optimize multimodal interaction.

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Funded Research
 

Current Funding Support:

"Research in Augmented and Virtual Environment Systems (RAVES)."  Office of Naval Research, Principal Investigator, May 2003-December 2004, $314,889 (16-24-318).

"Phase III:  Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, August 2003-July 2006, $180,000 (16-24-317).

"Phase II:  Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, August 2002-July 2005, $90,000 (16-24-314; new account number 16-24-6026).

Recently Completed Funded Projects:

"User-Centered Design Principles for Effective Human Performance in Virtual Environments."  Office of Naval Research, Young Investigator Award, Principal Investigator, May 1998-August 2002, $310,100 (16-24-309).

This study examined human performance on a set of basic tasks representative of human interaction in most virtual environment (VE) systems.  The effects of user movement control, exposure duration, and scene complexity on human performance, presence, and sickness were evaluated.  The results suggest that to enhance human performance in VEs, providing users with complete control allows for effective performance on both stationary tasks and those requiring head movement only.  With tasks involving both head and body movement, however, user movement control should be streamlined to enhance performance and reduce sickness.  Presence was found to increase with improved performance, thus it may be beneficial to promote presence in VE systems.  Yet, because presence did not increase with prolonged exposure while sickness did, if exposure duration is used as a tool for enhancing presence while decreasing sickness, shorter exposures may prove effective.

"NSF CAREER Award - Human Virtual Environment Interaction: Definition and Development of a New Area of Study within Interactive Systems." National Science Foundation, Principal Investigator, May 1996-April 2002, $331,377 (16-24-402).

The objective of this study was to examine potential means of facilitating the time-course of recalibration to normative functioning following exposure to a virtual environment (VE).  The use of a hand-eye coordination exercise (i.e., peg-in-hole) in recalibrating proprioception and targeted gait movement (i.e., rail walking) in recalibrating vestibular aftereffects were investigated and compared to natural decay.  Proprioceptive aftereffects were assessed via both 2-dimensional and 3-dimensional measures that electronically captured pointing errors to a solid target.  Postural stability was measured by a single mechanism that captured electronically measured head and body oscillations while standing in the Tandem Romberg position.  Proprioception and postural stability measurements were collected immediately upon post VE exposure and every 15-min up to 1-hour thereafter.  For the 3D pointing measure, the 'peg-in-hole' readaptation mechanism had a significant decrease (p<0.05) in pointing error from post-0 to post-15.  This corresponds to the period in which the readaptation exercise was carried out and suggests that the peg-in-hole activity may have utility in facilitating proprioceptive readaptation.  For the other two readaptation conditions (rail walking and natural decay), pointing errors increased for this same period.  For posture, both the rail walking and peg-in-hole mechanisms showed a trend (non-significant) toward improved postural stability immediately following the conduct of the activity (post-15), while those that did not perform any readaptation exercise had an increase in ataxia during this same period.  While readaptation mechanisms did show noticeable effects immediately after they were performed, these were not enduring.  This suggests that longer and repeated recalibratory exercises may be necessary to facilitate readaptation from VE exposure.  Further, while the recalibratory mechanisms examined in this study showed some promise, they did not lead to complete recovery up to 1 hr post exposure.  This suggests that proprioceptive and vestibular aftereffects may take longer to recover from than the time one is immersed in a virtual environment.  Further research is essential to determine how to enhance readaptation mechanisms to achieve more substantial recalibratory gains in proprioception and posture.

"Immersion Center:  Achieving Excellence in Multimodal Interactive Systems Design."  Office of Naval Research, Principal Investigator, August 2002-December 2003, $299,997 (16-24-316; new account number 16-24-6010).

"Immersion Center:  Achieving Excellence in Multimodal Interactive Systems Design."  Office of Naval Research, Co-Principal Investigator, August 2002- December 2003, $546,003 (64-12-371).

"Immersion Center:  Achieving Excellence in Multimodal Interactive Systems Design."  Office of Naval Research, Co-Principal Investigator, August 2002-December 2003, $120,000 (65-02-345).

"Innovations and Interventions in Human Virtual Environment Interaction." Office of Naval Research, Principal Investigator, May 1998-August 2002, $199,691 (16-24-311).

"Kodak Fellowship in Agents Technology." Eastman Kodak Company, Principal Investigator, June 1999 - Dec 2001, $52,658 (16-24-868).

"NSF Grantees Working in Human Computer Interaction Workshop."  National Science Foundation, Principal Investigator, October 1999-September 2000, $131,120 (16-24-404). [see http://nsf-workshop.engr.ucf.edu]

"NSF Research Experience for Undergraduates."  National Science Foundation, Principal Investigator, August 1999-May 2000, $11,500 (16-24-402).

"Investigation of the Induction of the Visual Illusion of Self Motion in Virtual and Real Environments."  I-4 Corridor, Co-Principal Investigator, January 1998-February 1999, $40,000 (65-02-945).

"Virtual Environment Adaptation Assessment Test Battery."  NASA SBIR-Phase II -Subcontract with Essex Corporation, Principal Investigator, December 1996-December 1998, $80,000 (16-24-853; 16-24-862).

"Rhone Poulenc Rorer Pharmaceuticals Graduate Fellowship." Rhone-Poulenc Rorer Pharmaceuticals, Principal Investigator, December 1995-December 1997, $53,873.

"Graduate Enhancement Award."  Division of Sponsored Research, University of Central Florida, Co-Principal Investigator, January 1996-December, 1997, $10,000.

"Virtual Environment Adaptation Assessment Test Battery." NASA-SBIR, Phase I, Subcontract with Essex Corporation, Principal Investigator, January 1996-June 1996, $19,997.

"Development of TREDS (TRaining Exercise Development System), Phase II." U.S. Army Simulation, Training and Instrumentation Command, Co-Principal Investigator, May 1995- December 1996, $90,000.

"Realizing the Full Potential of Virtual Reality:  Preventing Usability from Diminishing Learnability in Virtual Worlds." Academic Initiatives Strategic Planning Grant, University of Central Florida, Principal Investigator, May 1995-June 1996, $25,000.

"Development of TREDS (TRaining Exercise Development System), Phase I." U.S. Army Simulation, Training and Instrumentation Command, Co-Principal Investigator, May 1994-January 1995, $101,834.

"Human-Computer Interaction Project." Rhone Poulenc Rorer Pharmaceuticals, Principal Investigator, May 1994-December 1995, $25,000.

"Sense of Presence in Virtual Environments." Division of Sponsored Research, University of Central Florida, Co-Principal Investigator, July 1994-July 1996, $5,535.

"Above Real-Time Training (ARTT) of emergency procedures and air combat maneuvering in F16 simulators."  NASA-Dryden, Co-Principal Investigator,  August 1994-May 1996, $60,070.

"Work Measurement and Design in Space."  Florida Space Coast Grant Consortium, Principal Investigator,  January 1993-May 1994, $3,418.

"Productivity Improvement Team."  NASA-KSC, Co-Principal Investigator,  August 1992-August 1993, $180,000.

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Publications
 
  1. Stanney, K.M., Cohn, J., Milham, L., Hale, K., Darken, R., & Sullivan, J. (2004).  Deriving Training Strategies for Spatial Knowledge Acquisition from Behavioral, Cognitive, and Neural Foundations.  Manuscript under review.
  2. Cowell, A.J., & Stanney, K.M. (in press).  Manipulation of nonverbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility.  International Journal of Human-Computer Studies.
  3. Gross, D.C., Stanney, K.M., and Cohn, J.  (in press).  Evoking affordances in virtual environments via sensory stimuli substitution.  Presence: Teleoperators and Virtual Environments.
  4. Jones, M.B., Kennedy, R.S., & Stanney, K.M. (in press).  Towards systematic control of cybersickness.  Presence: Teleoperators and Virtual Environments.
  5. Stanney, K.M., Champney, R., Hash, P., Kennedy, R.S., Compton, D., & Malone, L. (under revision).  Recovery from virtual environment exposure:  Expected time-course of symptoms and potential readaptation mechanisms.  Human Factors.  Manuscript under revision, conditionally accepted.
  6. Hale, K.S., & Stanney, K.M. (2004).  Deriving haptic design guidelines from human physiological, psychophysical, and neurological foundation.  IEEE Computer Graphics and Applications, 24(2), 33-39.
  7. Reeves, L.M., Lai, J.C., Larson, J.A., Oviatt, S.L., Balaji, T.S., Buisine, S., Collings, P., Cohen, P.R., Kraal, B., Martin, J.C., McTear, M.F., Raman, T.V., Stanney, K.M., Su, H., & Wang, Q.Y. (2004). Guidelines for multimodal user interface design. Communications of the ACM, 47(1), 57-59.
  8. Stanney, K., Samman, S., Reeves, L., Hale, K., Buff, W., Bowers, C., Goldiez, B., Nicholson, D., & Lackey, S. (2004).  A paradigm shift in interactive computing:  Deriving multimodal design principles from behavioral and neurological foundations.  International Journal of Human-Computer Interaction, 17(2), 229-257.
  9. Stanney, K.M., Kingdon, K., Nahmens, I., & Kennedy, R.S. (2003).  What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience.  Human Factors, 45(3), 504-522.
  10. Stanney, K.M., Mollaghasemi, M., Reeves, L., Breaux, R., & Graeber, D.A. (2003).  Usability engineering of virtual environments (VEs):  Identifying multiple criteria that drive effective VE system design.  International Journal of Human-Computer Studies, 58(4), 447-481.
  11. Stanney, K.M., Chen, J.L., Wedell, B., & Breaux, R. (2003).  Identification of metaphors for interactive training systems.  Ergonomics, 46(1), 197-219.
  12. Stanney, K.M., Kingdon, K., Graeber, D., & Kennedy, R.S. (2002).   Human performance in immersive virtual environments:  Effects of duration, user control, and scene complexity.  Human Performance, 15(4), 339-366.
  13. Proctor, R. W., Vu, K.-P. L., Salvendy, G., Degen, H., Fang, X., Flach, J.M., Gott, S.P., Herrmann, D., Krömker, H., Lightner, N.J., Lubin, K., Najjar, L., Reeves, L., Rudorfer, A., Stanney, K., Stephanidis, C., Strybel, T.Z., Vaughan, M., Wang, H., Weber, H., Yang, Y., Zhu, W. (2002).  Content preparation and management for Web design: Eliciting, structuring, searching, and displaying information.  International Journal of Human-Computer Interaction, 14, 25-92.
  14. Kennedy, R.S., Stanney, K.M., & Dunlap, W.P.  (2000).  Duration and exposure to virtual environments:  Sickness curves during and across sessions.  Presence:  Teleoperators and Virtual Environments, 9(5), 466-475.
  15. Chen, J.L., & Stanney, K.M.  (1999).  A theoretical model of wayfinding in virtual environments:  Proposed strategies for navigational aiding.  Presence:  Teleoperators and Virtual Environments, 8(6), 671-685.
  16. Stanney, K.M., Kennedy, R.S., Drexler, J.M., & Harm, D.L.  (1999).  Motion sickness and proprioceptive aftereffects following virtual environment exposure. Applied Ergonomics, 30, 27-38.
  17. Stanney, K.M., Mourant, R., & Kennedy, R.S.  (1998).  Human factors issues in virtual environments:  A review of the literature.  Presence:  Teleoperators and Virtual Environments, 7(4), 327-351.
  18. Stanney, K.M., Salvendy, G., Deisigner, J., DiZio, P., Ellis, S., Ellison, E., Fogleman, G., Gallimore, J., Hettinger, L., Kennedy, R., Lackner, J., Lawson, B., Maida, J., Mead, A., Mon-Williams, M., Newman, D., Piantanida, T., Reeves, L., Riedel, O., Singer, M., Stoffregen, T., Wann, J., Welch, R., Wilson, J., Witmer, B.  (1998).  Aftereffects and sense of presence in virtual environments:  Formulation of a research and development agenda.  Report sponsored by the Life Sciences Division at NASA Headquarters.  International Journal of Human-Computer Interaction, 10(2), 135-187.
  19. Stanney, K.M., & Hash, P.  (1998).  Locus of user-initiated control in virtual environments: Influences on cybersickness.  Presence:  Teleoperators and Virtual Environments, 7(5), 447-459.
  20. Stanney, K.M. (1997). Virtual marketing: Designing business information visualizations through cognitive and visual display theories.  International Journal of Cognitive Ergonomics, 1(1), 79-97.
  21. Stanney, K.M., & Kennedy, R.S.  (1997).  The psychometrics of cybersickness.  Communications of the ACM, 40(8), 67-68.
  22. Miller, L., & Stanney, K.M. (1997). The effect of pictogram-based interface design on human-computer performance. International Journal of Human-Computer Interaction, 9(2), 119-131.
  23. Miller, L., Stanney, K.M., & Wooten, W.  (1997).  Development and evaluation of the windows computer experience questionnaire (WCEQ). International Journal of Human-Computer Interaction, 9(3), 201-212.
  24. Miller, L., Stanney, K.M., Guckenberger, D., & Guckenberger, E. (1997).  Above real-time training:  An approach for enhancing the training value of simulators.  Ergonomics in Design, 5(3), 21-24.
  25. Kennedy, R.S., & Stanney, K.M.  (1996).  Postural instability induced by virtual reality exposure: Development of a certification protocol.  International Journal of Human-Computer Interaction, 8(1), 25-47.
  26. Kennedy, R.S., & Stanney, K.M.  (1996). Virtual reality systems and products liability.  Journal of Medicine and Virtual Reality, 1(2), 60-64.
  27. Guckenberger, D., Guckenberger, E., Luongo, F., Stanney, K.M., & Sepulveda, J.  (1995).  Above real-time training and the hypertime algorithm:  Altering time in human-computer interfaces.  Dr. Dobb's Journal, 20(6), 52-61.
  28. Stanney, K.M., & Salvendy, G.  (1995).  Information visualization:  assisting low spatial individuals with information access tasks through the use of visual mediators.  Ergonomics, 38(6), 1184-1198.
  29. Pet-Edwards, J.,  Stanney, K.M.,  Swart, W., & Safford, R. (1994).  The design of a systematic methods improvement planning methodology:  Part I - A shift to a multiple criteria approach for productivity gains.  International Journal of Industrial Engineering:  Applications and Practices, 1(4), 265-274.
  30. Stanney, K.M., & Salvendy, G.  (1994).  Effects of diversity in cognitive restructuring skills on human-computer performance.  Ergonomics, 37(4), 595-609.
  31. Stanney, K.M., Pet-Edwards, J., Swart, W., & Safford, R. (1994). The design of a systematic methods improvement planning methodology:  Part II - A multiattribute utility theory (MAUT) approach.  International Journal of Industrial Engineering: Applications and Practices, 1(4), 275-284.

    Referred On-Line Journal Publications:

    Stanney, K.M., Chen, J.L., & Breaux, R. (2002).  Virtual environment navigational design guidelines.  Presence-Connect, 2(4).  Posted  June 13, 2002.  http://www.presence-connect.com/

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Refereed Edited Book
 

Stanney, K.M. (Ed.) (2002). Handbook of Virtual Environments:  Design, Implementation, and Applications (1232 pages).  Mahwah, NJ:  Lawrence Erlbaum Associates

Refereed Edited Book Contributions:

  1. Stanney, K.M., & Cohn, J.  (2004).  Virtual environments.  In G. Salvendy (Ed.),  Handbook of human factors and ergonomics (3rd edition).  New York:  John Wiley.
  2. Schmorrow, D., Stanney, K.M., Wilson, G., & Young, P.  (2004).  Augmented cognition in human-system interaction.  In G. Salvendy (Ed.),  Handbook of human factors and ergonomics (3rd edition).  New York:  John Wiley.
  3. Stanney, K.M., & Kennedy, R. (in revision).  Simulator sickness.  In D. Vincenzi (Ed.), Human Factors in Simulation and Training.  Mahwah, NJ:  Lawrence Erlbaum Associates.
  4. Cohn, J., Sheldon, E., Burns, J., Brendley, K., Stanney, K., Muth, E., & Schmorrow, D. (in revision).  Shiphandling applications for virtual environment simulation.  In D. Vincenzi (Ed.), Human Factors in Simulation and Training.  Mahwah, NJ:  Lawrence Erlbaum Associates.
  5. Stanney, K.M., & Davies, R.C. (2004).  Augmented reality in internet applications.  In Proctor, R. W., & Vu, K.-P. L. (Eds.), Handbook of Human Factors in Web Design (pp. 647-657).  Mahwah, NJ: Lawrence Erlbaum.
  6. Kennedy, R.S., Drexler, J.M., Compton, D.E., Stanney, K.M., & Harm, D.L. (2003). Configural scoring of simulator sickness, cybersickness, and space adaptation syndrome: Similarities and differences.  In L.J. Hettinger and M.W. Haas (Eds.), Psychological issues in the design and use of virtual and adaptive environments (pp. 247-278)Mahwah, NJ:  Lawrence Erlbaum Associates.
  7. Stanney, K.M. (2002).  Virtual environments.  In J. Jacko and A. Sears (Eds.), Handbook of Human-Computer Interaction (pp. 621-634).  Mahwah, NJ:  Lawrence Erlbaum Associates.
  8. Stanney, K.M., & Zyda, M. (2002).  Virtual environments in the 21st century.  In K.M. Stanney (Ed.), Handbook of Virtual Environments:  Design, Implementation, and Applications (pp. 1-14).  Mahwah:  NJ: Lawrence Erlbaum Associates.
  9. Stanney, K.M., Kennedy, R.S., & Kingdon, K. (2002).  Virtual environments usage protocols.  In K.M. Stanney (Ed.), Handbook of Virtual Environments: Design, Implementation, and Applications (pp. 721-730).  Mahwah:  NJ: Lawrence Erlbaum Associates.
  10. Sadowski. W., & Stanney, K.M. (2002).  Presence in virtual environments.  In K.M. Stanney (Ed.), Handbook of Virtual Environments: Design, Implementation, and Applications (pp. 791-806).  Mahwah:  NJ: Lawrence Erlbaum Associates.
  11. Stanney, K.M., Smith, M.J., Carayon, P., & Salvendy, G. (2001).  Human-computer interaction.  In G. Salvendy (Ed.), Handbook of Industrial Engineering (3rd Edition) (pp. 1192-1236).  New York:  John Wiley.
  12. Stanney, K.M., & Kennedy, R.S. (2001).  Motion sickness in virtual environments.  In W. Karwowski (Ed.), International Encyclopedia of Ergonomics and Human Factors.  Taylor and Francis.
  13. Stanney, K.M., Maxey, J., & Salvendy, G. (2001).  Social centered design.  In W. Karwowski (Ed.), International Encyclopedia of Ergonomics and Human Factors.  Taylor and Francis.
  14. Stanney, K.M. (1999).  Human factors issues in virtual environments.  In A. Mital (Ed.), Industrial Engineering Applications and Practice:  Users' Encyclopedia [CD-ROM:  ISBN: 0-9654 506-0-0].  Cincinnati, OH:  International Journal of Industrial Engineering Theory, Applications and Practice.
  15. Stanney, K.M., Maxey, J., & Salvendy, G.  (1997).  Socially-centered design.  In G. Salvendy (Ed.),  Handbook of human factors and ergonomics (2nd edition) (pp. 637-656).  New York:  John Wiley.
  16. Stanney, K.M., Maxey, J., & Salvendy, G. (1997).  Social context in systems design.  In M. Mouloua and J.M. Koonce (Eds.), Human-automation interaction:  Research and practice, (pp. 305-312).  Mahwah, NJ:  Lawrence Erlbaum Associates.
  17. Stanney, K.M.  (1996).  Safety issues of VRT.  In M.M. North, S.M. North, and J.R. Coble, Virtual reality therapy:  An innovative paradigm (pp. 144-157).  Colorado Springs, CO:  IPI Press.
  18. Stanney, K.M., & Salvendy, G.  (1996).  Diversity in field-articulation and its implication to human-computer interface design.  In G. Perlman, G.K. Green, and M.S. Wogalter (Eds.), Human factors perspectives on human-computer interaction:  Selections from Human Factors and Ergonomics Society annual meeting proceedings, 1983-1994.  Santa Monica, CA:  Human Factors and Ergonomics Society.
  19. Van Cott, H.P., Humphrey, N., Cohen, A., Aalfs, C.B., Benel, R.A., Couluris, G.J., Egbelu, P.J., Hinson, J.D., Hogan, P.F., Howell, W.C., Kimbell, D.A., McArdle, T.M., O'Meara, N.T., Smith, P.J., Stanney, K.M. (1997).  Air traffic control facilities:  Improving methods to determine staffing requirements (Special Report No. 250).  Transportation Research Board.  Washington, DC:  National Academy Press.

Refereed International Symposiums:

Stanney, K.M., & Kennedy, R.S.  (1997).  Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure.  Virtual Reality Annual International Symposium '97 (pp. 87-94).  Los Alamitos, CA:  IEEE Computer Society Press.

Stanney, K.M.  (1995).  Realizing the full potential of virtual reality:  Human factors issues that could stand in the way.  Virtual Reality Annual International Symposium '95 (pp. 28-34).  Los Alamitos, CA:  IEEE Computer Society Press.

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Conference Proceedings
 
  1. Samman, S.N., Stanney, K.M., Dalton, J., Ahmad, A., Bowers, C., & Sims, V. (accepted).  Multimodal interaction: Multi-capacity processing beyond 7 +/- 2.  Submitted to The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004.
  2. Jones, D., Ahmad, A., Stanney, K.M., & Bowers, C.  (accepted).  Multimodal, multitask interaction design:  A follow up study to challenge unimodal design assumptions.  Submitted to The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004.
  3. Schaffer, R., Cullen, S., Cohn, J., & Stanney, K. (2003).  A personal LCAC simulator supporting a hierarchy of training requirements.  2003 I/ITSEC Conference, Orlando, FL, December 1-4.
  4. Hale, K., Samman, S., Buff, W., Stanney, K.M., Reeves, L., & Bowers, C. (2003).  Multimodal, multitask interaction design:  Challenging long-standing unimodal design assumptions.  The 47th Annual Human Factors and Ergonomics Society Meeting (pp. 586-590).  Denver, CO, October 13-17, 2003.
  5. Murphy, L., Stanney, K., & Hancock, P.A. (2003).  The effect of affect: The Hedonomic evaluation of human-computer interaction.  The 47th Annual Human Factors and Ergonomics Society Meeting (pp. 764-768).  Denver, CO, October 13-17, 2003.
  6. Cowell, A.J., & Stanney, K.M. (2003).  Guidelines for the design of anthropomorphic conversational assistants in virtual environments. Proceedings of the 1st Research Workshop on Augmented Virtual Reality (AVIR 2003).  University o f Geneva, Switzerland, September 18-19, 2003.
  7. Cowell, A.J., & Stanney, K.M. (2003).  Embodiment and interaction design guidelines for designing credible, trustworthy embodied conversational agents.  Proceedings of Intelligent Virtual Agents, IVA '03, Kloster Irsee, Germany, September 15-17, 2003.
  8. Cowell, A.J., Tanasse, T.E., & Stanney, K.M. (2003).  Using anthropomorphic embodied conversational agents in mobile guides and information appliances.  5th International Symposium on Human Computer Interaction with Mobile Devices and Services, Mobile HCI '03, Udine, Italy, September 8-11, 2003.
  9. Cowell, A.J., & Stanney, K.M. (2003).  On manipulating nonverbal interaction style to increase anthropomorphic computer character credibility.  Proceedings of 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, AAMAS '03, Melbourne, Australia, July 14-18, 2003.
  10. Cohn, J. Schmorrow, D., Lyons-Nicholson, D., Stanney, K., & Muth, E. (2003).  Guidelines for designing and evaluating virtual environment training systems.  IMAGE 2003.  Scottsdale, AZ, Jul 14-18, 2003.
  11. Cohn, J., Lackey, S., Soles, R., Lyons-Nicholson, D., Allen, R., Schmorrow, D., Stanney, K., & Graeber, D. (2003).  Theory-driven development of instructional agents: An example from an operational training system.  12th Conference on Behavior Representation in Modeling and Simulation.  Scottsdale, AZ, May 12-15, 2003.
  12. Cowell, A.J., & Stanney, K.M. (2002).  User demographics for embodiment
    customization.  AAAI Fall Symposium on Personalized Agents, (pp. n1-n2). Cambridge, MA: American Association for Artificial Intelligence.
  13. Stanney, K.M., Kingdon, K., & Kennedy, R.S. (2002).  Dropouts and aftereffects:  examining general accessibility to virtual environment technology.  The 46th Annual Human Factors and Ergonomics Society Meeting (pp.2114-2118).   Baltimore, MD, September 29-October 4, 2002.
  14. Graeber, D., & Stanney, K.M. (2002).  Gender differences in visually induced motion sickness.  The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 2109-2113).  Baltimore, MD, September 29-October 4, 2002.
  15. Kennedy, R.S., Stanney, K.M., Rolland, J., Ordy, M.J., & Mead, A.P. (2002).  Motion sickness symptoms and perception of self motion from exposure to different wallpaper patterns.  The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 2129-2133).   Baltimore, MD, September 29-October 4, 2002.
  16. Commarford , P., Wilson, K., & Stanney, K. (2002).  When should computers talk: Using Multiple Resource Theory to determine whether to add synthetic speech to a user interface.  The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 612-616).  Baltimore, MD, September 29-October 4, 2002.
  17. Hoeft, R.M., Buff, W., Cook, E., Stanney, K., & Wilson, S. (2002).  Improving assistive technologies for the visually impaired:  Minimizing the side effects of magnification products.   The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 1482-1485).  Baltimore, MD, September 29-October 4, 2002.
  18. Kennedy, R.S., Lane, N.E., Grizzard, M.C., Stanney, K.M., Kingdon, K., Lanham, S., & Harm, D.L. (2001).  Use of a motion history questionnaire to predict simulator sickness.  Driving Simulation Conference 2001.  Sophia-Antipolis (Nice), France, September 5,6 & 7, 2001.
  19. Stanney, K.M. (2001).  Industry design practices:  Differences in the approach to design conceptualization.  In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design:  Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1395-1399).  Mahwah, NJ:  Lawrence Erlbaum.
  20. Stanney, K.M., Kingdon, K., & Kennedy, R.S. (2001).  Human performance in virtual environments:  Examining user control techniques. In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design:  Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1051-1055).  Mahwah, NJ:  Lawrence Erlbaum.
  21. Kennedy, R. S., Lane, N. E., Stanney, K. M., Kingdon, K. S., & Lanham, S.  (2001).  Use of a motion experience questionnaire to predict simulator sickness.  In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design:  Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1061-1065).  Mahwah, NJ:  Lawrence Erlbaum.
  22. Gross, D.C., Stanney, K.M., & Cohn, J. (2001).  Toward a theory of affordance based design of virtual environments.  In M.J. Smith, G. Salvendy, D. Harris, & R.J. Koubek (Eds.), Usability Evaluation and Interface Design:  Cognitive Engineering, Intelligent Agents and Virtual Reality (Vol. 1 of the Proceedings of HCI International 2001) (pp. 1056-1060).  Mahwah, NJ:  Lawrence Erlbaum.
  23. Kingdon, K., Stanney, K.M., & Kennedy, R.S. (2001).  Extreme responses to virtual environment exposure.  The 45th Annual Human Factors and Ergonomics Society Meeting (pp. 1906-1910).  Minneapolis/St. Paul MN, October 8-12, 2001.
  24. Reeves, L., Stanney, K., Patrey, J., & Breaux, R. (2000). The development of information visualization design guidelines.  2000 I/ITSEC Conference, Orlando 27-30 November.
  25. Stanney, K.M., Lanham, S., Kennedy, R.S., & Breaux, R.B. (1999).  Virtual environment exposure drop-out thresholds.  The 43rd Annual Human Factors and Ergonomics Society Meeting (pp. 1223-1227).  Houston, TX, September 27-October 1, 1999.
  26. Kennedy, R. S., Stanney, K.M., Drexler, J. M., Compton, D. E., & Jones, M. B. (1999).  Computerized methods to evaluate virtual environment aftereffects.  Proceedings of the Driving Simulation Conference "DSC'99" (pp. 273-287).  Paris, France: French Ministry of Equipment, Transport, and Housing.
  27. Stanney, K.M., & Kennedy, R.S. (1998). Aftereffects from virtual environment exposure:  How long do they last? Proceedings of the 42nd Annual Human Factors and Ergonomics Society Meeting (pp.  1476-1480).  Chicago, IL, October 5-9.
  28. Dryer, D., & Stanney, K.M. (1998).  Gap and curvature:  Two promising three-dimensional emergent features displays.  Proceedings of the 42nd Annual Human Factors and Ergonomics Society Meeting (pp.  468-472). Chicago, IL, October 5-9.
  29. Kennedy, R. S., Drexler, J. M., Stanney, K. M., & Compton, D. E. (1998).  Cybersickness:  The cost of fooling Mother Nature?  National Ergonomics Conference Compendium (pp. 167-172).  New York: Continental Exhibitions, Inc.
  30. Kennedy, R.S., Stanney, K.M., & Lawson, B. (1998).  Independence of different cybersickness aftereffects:  Basis for a theory.  The 69th Annual Scientific Meeting of the Aerospace Medical Association.  Seattle, WA, May 17-21.
  31. Stanney, K.M., & Kennedy, R.S. (1997).  Cybersickness is not simulator sickness.  Proceedings of the 41st Annual Human Factors and Ergonomics Society Meeting (pp. 1138-1142).  Albuquerque, NM, September 22-26.
  32. Kennedy, R.S., & Stanney, K.M. (1997).  Aftereffects of virtual environment exposure:  Psychometric issues.  In M. Smith, G. Salvendy, and R. Koubek (Eds.), Design of computing systems:  Social and ergonomic considerations (pp. 897-900), Amsterdam, Netherlands:  Elsevier Science Publishers, San Francisco, CA, August 24-29.
  33. Stanney, K.M., & Kennedy, R.S.  (1996).  Human factors issues with virtual environments technology.  Proceedings of the 40th Annual Human Factors and Ergonomics Society Meeting, (pp. 298-300).  Philadelphia , PA, September 2-6.
  34. Miller, L., & Stanney, K.M.  (1996).  The windows computer experience questionnaire. Proceedings of the 40th Annual Human Factors and Ergonomics Society Meeting.  Philadelphia, PA, September 2-6.
  35. Stanney, K.M., & Kennedy, R.S.  (1996).  Human factors evaluation of virtual environments.  SouthCon '96, Orlando, FL, June 25-27.
  36. Hash, P., & Stanney, K.M.  (1995).  Control:  A primary driver of cybersickness.  Advances in Industrial Ergonomics and Safety VII, Hampshire, United Kingdom:  Taylor & Francis, Seattle, WA, June 13-16.
  37. Miller, L., & Stanney, K.M.  (1995).  The effects of realistic versus unrealistic desktop interfaces on novices and experts.  Proceedings of the 6th International Conference on Human-Computer Interaction (July 9-14, Tokyo, Japan), Elsevier Science Publishers, Amsterdam, Netherlands.
  38. Stanney, K.M., & Guckenberger, D.  (1995).  Enhancing the fidelity of virtual environments through the manipulation of virtual time.  Proceedings of the 6th International Conference on Human-Computer Interaction (July 9-14, Tokyo, Japan), Elsevier Science Publishers, Amsterdam, Netherlands.
  39. Stanney, K.M., & Mollaghasemi, M. (1995).  A composite measure of usability for human-computer interface designs. In Proceedings of the 6th International Conference on Human-Computer Interaction (July 9-14, Tokyo, Japan), Elsevier Science Publishers, Amsterdam, Netherlands.
  40. Stanney, K.M., Hash, P., & Dryer, D.  (1995).  The task, interaction and display (TID) taxonomy for human-virtual environment task performance. Proceedings of the 6th International Conference on Human-Computer Interaction (July 9-14, Tokyo, Japan ), Elsevier Science Publishers, Amsterdam, Netherlands.
  41. Clark, G., Stanney, K.M.,  Safford, R., Pet-Edwards, J., & Swart, W  (1994)A  Quantitative Measure of Task Interdependence Using the Markov Process.  The 1994 Annual International Conference on Industry, Engineering, and Management Systems, Cocoa Beach, FL, March.
  42. Guckenberger, D., Stanney, K.M., & Mapes, D. (1994). Virtual time:  Reducing stress and temporal workload.  The 10th DIS Workshop, Orlando, FL, March 14-18.
  43. Guckenberger, D., Guckenberger, L.,  Stanney, K.M., Sepulveda, J., Stone, G., & Andrews, W  (1994).  Above real time training:  M1A1 tank gunnery in a DIS environment.  The 10th DIS Workshop, Orlando, FL, March 14-18.
  44. Guckenberger, D., Luongo, F., Uliano, K., Lane, N., & Stanney, K.M. (1994).  Above real-time training (ARTT) benefits in F-16 emergency procedure training and air combat maneuvering.  The 10th DIS Workshop, Orlando, FL, March 14-18.
  45. Reeves, L., Stanney, K.M., & Swart, W.  (1994).  Applying TQM to individualized performance.  The 1994 Annual International Conference on Industry, Engineering, and Management Systems, Cocoa Beach, FL, March.
  46. Safford, R.,  Stanney, K.M., Archer, M., & Swart, W.  (1994).  Loss function analysis application in the evaluation of shuttle processing methods improvement.  The 1994 Annual International Conference on Industry, Engineering, and Management Systems, Cocoa Beach, FL, March.
  47. Guckenberger, D., Stanney, K.M., & Mapes, D.  (1993).  The effects of above real-time training (ARTT).  Proceedings of Technology 2003:  The Fourth National Technology Transfer Conference and Exposition, Anaheim, CA, December 7-9.
  48. Guckenberger, D., Stanney, K.M., & Mapes, D.  (1993).  Virtual time:  Reducing stress and temporal workload.   The 10th DIS Workshop, Orlando, FL, March.
  49. Guckenberger, D., Stanney, K.M., & Lane, N. (1993). The effects of above real-time training (ARTT) in an F-16 simulator.  Naval War College NAVAIR 4th Airborne Weapons Conference, Newport, RI, August 10-12.  [won best technical paper]
  50. Guckenberger, D., Guckenberger, L., Stanney, K.M., & Mapes, D.  (1993).  Virtual time:  Adding the fourth dimension to virtual world environments.  Proceedings of the Inter/Service Industry Training System Conference, Orlando, FL, November 29-December 2.
  51. Guckenberger, D., Uliano, K.C., Lane, N.E., & Stanney, K.M. (1993).  The effects of above real-time training (ARTT) on three tasks in an F-16 part-task simulator.  Proceedings of the Inter/Service Industry Training System Conference, Orlando, FL, November 29-December 2.
  52. Stanney, K.M., & Salvendy, G.  (1993).  Influences of information processing strategies on human-computer performance.  In G. Salvendy and M. Smith (Eds.), Human-Computer Interaction:  Software and Hardware Interfaces, Amsterdam, Netherlands:  Elsevier Science Publishers, Orlando, FL, August 8-13, pp.  463-468.
  53. Stanney, K.M., & Salvendy, G.  (1992).  Diversity in field-articulation and its implication to human-computer interface design.  Proceedings of the 36th Annual Human Factors Society Meeting, Atlanta, GA, October 12-16.  [Paper selected to appear in Human Factors Perspectives on Human-Computer Interaction:  Selections from Human Factors and Ergonomics Society Annual Meeting Proceedings, 1983-1994]

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Technical Reports
 
  1. Stanney, K.M., Reeves, L.M., Hale, K., Samman, S., & Buff, W. (2003).  Multimodal Information Perceptualization (MIP) for C4ISR Systems.  OSD Final Report, Contract No. N61339-03-C-0021, Orlando, FL:  NAVAIR TSD.
  2. Stanney, K.M., Graeber, D., & Milham, L. (2003).  SLEP VELCAC, IFE III Build Usability Evaluation Report.  VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA:  Office of Naval Research, 8/03.
  3. Stanney, K.M., Graeber, D., & Milham, L. (2003).  SLEP VELCAC, IFE II Build Usability Evaluation Report.  VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA:  Office of Naval Research, 3/03.
  4. Stanney, K.M., Graeber, D., & Milham, L. (2002).  Virtual Environment Landing Craft Air Cushion (VELCAC) Knowledge Acquisition/Engineering.  VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA:  Office of Naval Research, 4/02.
  5. Stanney, K.M., Graeber, D.A., & Milham, L. (2002). Virtual Environment Service Life Extension Program (SLEP) Landing Craft Air Cushion (LCAC).  VIRTE Program Report, Contract No. N0001402C0138, Arlington, VA:  Office of Naval Research, 12.02.
  6. Stanney, K.M., Hix, D., Gabbard, J., & Mollaghasemi, M.  (2001).  Redesign and Evaluation of MAUVE, the Multi-Criteria Assessment of Usability for Virtual Environments System.  Final Report, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 3/01.
  7. Kennedy, R.S., Stanney, K.M., & Rolland, J. (2001).  Optokinetic Studies of the Relationship between Vection and Sickness.  Final Report, Contract No. N61339-00-C-0054, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 3/01.
  8. Kennedy, R. S., Jones, M. B., Stanney, K. M., & Compton, D. E. (2001).  A Trade-Off Model to Alleviate Cybersickness, Phase I SBIR Report No. 1 R43 EYI2868-01. Bethesda, MD: National Institutes of Health, National Eye Institute.
  9. Stanney, K.M., Mollaghasemi, M., & Reeves, L. (2000).  Development of MAUVE, the Multi-Criteria Assessment of Usability for Virtual Environments System.  Final Report, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 8/00.
  10. Stanney, K.M., Chen, J.L., & Wedell, B. (2000).  Navigational Metaphor Design.  Final Report, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 8/00.
  11. Stanney, K.M. (2000).  Virtual Environment Navigational Metaphor Design Guidelines.  Contract Deliverable, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 8/00.
  12. Stanney, K.M. (2000).  Usability Tools.  Contract Deliverable, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 8/00.
  13. Stanney, K.M., & Reeves, L. (2000).  COVE Evaluation Report.  Final Report, Contract No. N61339-99-C-0098, Orlando, FL:  Naval Air Warfare Center - Training Systems Division, 7/00.
  14. Stanney, K.M., & Graeber, D.A. (1999).  Master Link design review:  Review of UCF physical plant's maintenance planning process.  Orlando, FL: Design Interactive, Inc.
  15. Kennedy, R. S., Stanney, K.M., Compton, D. E., Drexler, J. M., & Jones, M. B. (1999).  Virtual environment adaptation assessment test battery.  Phase II Final Report, Contract No. NAS9-97022.  Houston, TX:  NASA Lyndon B. Johnson Space Center.
  16. Kennedy, R.S., Stanney, K.M., Dunlap, W.P., & Jones, M.B. (1996).  Virtual environment adaptation assessment test battery.  Final Report, Contract No. NAS9-19453.  Houston, TX:  NASA Johnson Space Center, 6/96.
  17. Kennedy, R.S., Jones, M.B., Stanney, K.M., Ritter, A.D., & Drexler, J.M. (1996).  Human factors safety testing for virtual environment mission-operation training. Final Report, Contract No. NAS9-19482.  Houston, TX:  NASA Johnson Space Center, 6/96.
  18. Kennedy, R.S., Dunlap, W.P., Jones, M.B., & Stanney, K.M. (1996).  Screening users of virtual reality systems for aftereffects such as motion sickness and balance problems.  Final Report No. DMI-9561266.  Arlington VA:  National Science Foundation, 8/96.
  19. Stanney, K.M.  (1996).  Sense of presence:  Determining which factors contribute to the effectiveness of virtual environments, submitted to DSR, 2/96.
  20. Stanney, K.M. (1995).  U.S. Army Simulation Training and Instrumentation Command:  SATS-TREDS design review, submitted to U.S. Army STRICOM, 11/2/95.
  21. Stanney, K.M., & Dryer, D. (1995).  Usability evaluation of Time Warner Cable Full Service Network, submitted to Time Warner Cable, 2/21/95.
  22. Guckenberger, D., Stanney, K.M.,  & Sepulveda, J.  (1994).  Above Real-Time Training theory:  Implications of neuroscience, cognitive psychology, and learning theory in simulator training,  submitted to the Link Foundation, 9/27/94.
  23. Stanney, K.M.  (1994).  A systematic approach to improving shuttle processing productivity through the implementation of Industrial Engineering techniques at KSC,  submitted to NASA KSC, 3/4/94.
  24. Stanney, K.M.  (1994).  Usability review of the ETMS - Dendrite Series 6.X interface, submitted to Rhone-Poulenc Rorer Pharmaceuticals, 9/9/94.

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Published Abstracts and Presentations
 
  1. Mortimer, D.C., Evans, A.W. III, Brill, C., Clark, B., & Stanney, K.M. (2004).  Keypads for the elderly.  Poster presented at The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004.
  2. Milham, L.M., Kingdon-Hale, K., Stanney, K., Cohn, J., Darken, R., & Sullivan, J. (2004).  When is VE training effective? A framework and two case studies.  Poster presented at The 48th Annual Human Factors and Ergonomics Society Meeting, New Orleans, LA, September 20-24, 2004.
  3. Milham, L.,  Hale, K., Stanney, K.M., Schaffer, R., Darken, R., Sullivan, J., Graeber, D., Cohn, J. (2004, July).  Methodology and preliminary findings of a virtual environment operational transfer of training study.  APA Annual Convention, Honolulu, Hawaii.
  4. Stanney, K. (2003, January).  The implications of cognitive engineering to the design of electrophysiological interactive computer systems.  Presentation at the DARPA IPTO Bio-Bionics:  Augmenting Cognition Workshop, Waikoloa, Hawaii.
  5. Stanney, K., Reeves, L., Samman, S., Kingdon, K., & Buff, W. (2003, January).  Designing EpICS: Implications for Cognitive Engineering.  Poster session presented at the DARPA IPTO Bio-Bionics:  Augmenting Cognition Workshop, Waikoloa, Hawaii.
  6. Stanney, K.M., Reeves, L., & Kingdon, K. (2002, June).  Multimodal communication in virtual environments: Developing a framework for modeling multimodal user interaction.  Poster presented at ONR VIRTE PI Meeting, Washington-Dulles.
  7. Reeves, L.M., Stanney, K.M., Goldiez, B., & Kingdon, K.  (2002, December).  The Immersion Center:  Developing a testbed for advancing augmented and virtual environment systems.  Poster presented at 23rd Army Science Conference, Orlando, FL.
  8. Cohn, J., Lyons, D., Allen, B., Lackey, S., Muth, E., Stanney, K., & Milham, L. (2002). Designing VE systems that work:  Stacking the deck in the user's favor. (Panel presentation). Proceedings of the Human Factors and Ergonomics Society 46th Annual Meeting. Baltimore, Maryland.
  9. Kennedy, R.S., Stanney, K.M., Mead, A., & Harm, D.L. (2001) Simulator sickness and ataxia: If you have one, do you have the other?  Presented at the 72nd Annual Scientific Meeting of the Aerospace Medical Association, Reno, NV, May 6-10, 2001.
  10. Kennedy, R.S., Stanney, K.M., Rolland, J.P., & Mead, A. (2001). Optokinetic studies of the relationship between ego-motion and cybersickness.  Presented at the 72nd Annual Scientific Meeting of the Aerospace Medical Association, Reno, NV, May 6-10, 2001.
  11. Stanney, K.M., Lanham, S., Kennedy, R.S., & Breaux, R.B. (2000).  Designing virtual environments to enhance human performance.  The 14th Triennial Congress of the International Ergonomics Association and 44th Annual Human Factors and Ergonomics Society Meeting.  San Diego, CA, July 30-August 4.
  12. Stanney, K.M., & Kennedy, R. S. (1999).  Lack of concordance between sickness and aftereffects in virtual environments.  Aviation, Space, and Environmental Medicine, 70(4), 390.
  13. Kennedy, R. S., Rolland, J. P., Stanney, K.M., Goon, A., & Ordy, J.M. (1999).  Comparison of complex visual motion images on self-motion and motion sickness produced in optokinetic nystagmus.  Society for Neuroscience(No. 660.2), 25, 1647.
  14. Kennedy, R. S., Drexler, J. M., Stanney, K.M., & Harm, D. L. (1997).  Configural scoring of the self-report of symptoms in different motion sickness environments: Normative data and comparison with other scoring systems.  Presented at the International Workshop on Motion Sickness - Medical and Human Factors, Marbella, Andalucia, Spain; May 26-28, 1997.  Published in Abstracts of the International Workshop on Motion Sickness: Medical and Human Factors (pp.78-82).
  15. Kennedy, R. S., Stanney, K.M., Ordy, J. M., & Dunlap, W. P. (1997).  Virtual reality effects produced by head-mounted display (HMD) on human eye-hand coordination, postural equilibrium, and symptoms of cybersickness.  Society for Neuroscience Abstracts, 23, 772.
  16. Kennedy, R.S., Stanney, K.M., & Lawson, B.D. (1997).  Capability of virtual environments to meet military requirements.  Paper presented at the NATO Research Study Group 28 (RSG-28) Workshop "Capability of Virtual Reality to Meet Military Requirements."  Orlando, FL, December 5.
  17. Miller, M.E., Adams, E., Beaudet, D.B., Kreifeldt, J.G., Stanney, K.M., Fulton-Suir, E.J., Williges, R.C., & Wilson, J.  (1997).  Status of human factors and ergonomics education:  Are universities providing the skills required for consumer products design?  Proceedings of the 41st Annual Human Factors and Ergonomics Society Meeting (pp.483). Albuquerque, NM, September 22-26.
  18. Stanney, K. M., & Kennedy, R. S. (1997).  Measuring aftereffects from virtual environment exposure.  Aviation, Space, and Environmental Medicine, 68(7), 634.
  19. Kennedy, R. S., Stanney, K. M., & Jones, M. B. (1996).  Simulator sickness questionnaire: Normative data and exposure guidelines.  Aviation, Space, and Environmental Medicine, 681.
  20. Kennedy, R.S., Stanney, K.M., & Jones, M.B. (1996).  Simulator sickness questionnaire:  Normative data and exposure guidelines.  The 1996 Annual Scientific Meeting of the Aerospace Medical Association (May, 1996, Atlanta, GA).
  21. Kennedy, R.S., Drexler, J.M., Stanney, K.M., Lanham, D.S., Harm, D.L., & Loftin, R.B. (1996).  Comparison of cybersickness with space sickness and simulator sickness.  Presentation at the Framework for Immersive Virtual Environments II Conference (FIVE '96) (December, 1996, Pisa, Italy).
  22. Stanney, K.M., & Mollaghasemi, M.  (1995).  A composite measure of usability for human-computer interface designs.  Presentation at the 1995 Annual International Conference on Industry, Engineering, and Management Systems, Cocoa Beach, FL, March.
  23. Stanney, K.M., & Reeves, L.  (1995). An innovative approach to usability testing:  Facilitated free-play. Proceedings of the 39th Annual Human Factors and Ergonomics Society Meeting, San Diego, CA, October 9-13.
  24. Stanney, K.M., & Guckenberger, D.  (1995).  Re-examining the model human processor:  enhancing human performance via increased temporal task demands. Proceedings of the 39th Annual Human Factors and Ergonomics Society Meeting, San Diego, CA, October 9-13.
  25. Stanney, K.M., & Guckenberger, D.  (1995).  Poor man's virtual reality. Proceedings of the 39th Annual Human Factors and Ergonomics Society Meeting, San Diego, CA, October 9-13.
  26. Stanney, K.M. (1994).  Human factors issues in virtual environments.  Presentation at the 1994 Annual International Conference on Industry, Engineering, and Management Systems, Cocoa Beach, FL, March.
  27. Stanney, K.M.  (1994).  Virtual reality & the medical field.  Address to the Research Forum of the Orlando Regional Medical Center, Orlando, FL, April.
  28. Stanney, K.M.,  & Swart, W.  (1994).  TQM in nutrition:  Transforming the Food Guide Pyramid into a house of nutritional quality.  Presentation at TIMS XXXII, Anchorage, Alaska, June.

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Tutorials / Workshops / Panels
 
  1. Developed (with D. Schmorrow, L.M. Reeves, K. Kingdon-Hale, S. Samman, & J. Cohen. (2003, June) a tutorial on "Multimodal Interaction Design" presented at HCI International '03, (June 22-27, 2003 Crete, Greece).
  2. Participated with organizers Sharon Oviatt and Jim Larson, in workshop on "Principles for Multimodal User Interface Design" at CHI '03  (April 5-10, 2003, Ft. Lauderdale, FL).
  3. Participated with J. Cohn, D. Lyons, D. Schmorrow, S. Lackey, R. Allen, E. Muth, L. Milham in a panel "Designing virtual environment training systems that work:  Stacking the deck in the user's favor" at The 46th Annual Human Factors and Ergonomics Society Meeting (pp. 2104-2108)  (September 29-October 4, 2002, Baltimore, MD).
  4. Participated with R.B. Loftin, S.R. Ellis, D.L. Harm, and R.S. Kennedy in a panel on "Psychophysical effects of immersive virtual reality" at IEEE Virtual Reality Conference 2002 (March 24-28, 2002, Orlando, FL).
  5. Participated with D. Lyons, J. Cohen, and D. Schmorrow in a panel on "Virtual technologies & environments for expeditionary warfare training" at IEEE Virtual Reality Conference 2002 (March 24-28, 2002,  Orlando, FL).
  6. Developed (with M. Mollaghasemi) a workshop on "Virtual environment usability engineering" at IEEE Virtual Reality Conference 2002 (March 24-28, 2002, Orlando, FL).
  7. Developed and presented a tutorial on "Virtual Reality: Design, Implementation, Usability, and Applications " at HCI International '01, (August 5-10, 2001, New Orleans, LA).
  8. Developed and presented (with M. Mollaghasemi) a workshop on "Virtual Environment Usability Engineering" at the Naval Air Warfare Center Training Systems Division, (December 13-14, 2000, Orlando, FL).
  9. Developed and co-presented a tutorial on "Human Factors Issues Related to Using Virtual Environments Technology to Study Transportation Problems" at the 29th Annual Workshop on Human Factors in Transportation, Sponsored by the Transportation Research Board, (January, 1996, Washington, DC).
  10. Developed and presented a tutorial on "Human-Virtual Environment Interaction" at HCI International '95, (July 9-14, Tokyo, Japan).

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Research Exhibits
 
  • Exhibit of virtual environment research at the Orlando International Airport (98-01)
  • Exhibit of virtual environment research at Engineering Open House (3/6/99)

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Copyrights
 
  • Copyright, Windows Computer Experience Questionnaire 95/98, 9/5/00.
  • Copyright, The Human Factor in Virtual Environments, 3/8/96
  • Copyright, Windows Computer Experience Questionnaire, 3/8/96
  • Copyright, House of Nutritional Quality, 7/94

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Press Coverage
 
  • Radio interview to discuss the deleterious affects from human-virtual environment interaction, WMFE 90.7, Orlando, Florida, aired 3/31/99.
  • Appeared on CBC Edmonton News (Canada) show Undercurrents to discuss the deleterious affects from human-virtual environment interaction, 10/29/98.
  • Appeared on NBC Local Orlando News to discuss the deleterious affects from human-virtual environment interaction, 10/31/97.
  • Appeared on MTV Networks health show MegaDose to discuss human factors issues in virtual environments, original air date 4/1/96 - segment still airing (see http://www.newstimes.com/archive96/apr0196/tvf.htm).
  • Appeared on NBC Nightly News to discuss human factors issues in virtual environments, 6/29/96.
  • Research featured in The Orlando Sentinel, 3/9/96, pp. A1, A14.
  • Research featured in The Miami Herald, 3/10/96,  pp. A1,A16.
  • Research featured in The Tampa Tribune, 6/17/96,  p. N/W4.
  • Research featured in Hippocrates (1995), Vol. 9, No. 7,  p. 17.
  • Research featured in The Central Florida Future, 4/4/96,  p. 2.

Refereed Journal Publications in Preparation:

Chen, J., Stanney, K.M., & Buff, W. (in preparation).  Wayfinding in virtual environments.  Manuscript in preparation. 

Dryer, D. and Stanney, K.M. (in preparation).  The configuration, display intent matrix:  Development of a framework for enhancing human information processing in graphical displays.  Manuscript in preparation. 

Espinal, D., Stanney, K.M., and Kennedy, R.S. (in preparation).  A comparison of measurement techniques used for 3-d pointing tests.  Manuscript in preparation. 

Graeber, D., Kennedy, R.S., and Stanney, K.M. (in preparation).  Revisiting the Motion History Questionnaire.  Manuscript in preparation. 

Graeber, D.A. and Stanney, K.M. (in preparation).  Gender versus susceptibility:  Which is the true driver of motion sickness?  Manuscript in preparation.

Lanham, S. and Stanney, K.M. (in preparation). The effects of motion on performance, presence, and sickness in virtual environments.  Manuscript in preparation. 

Reeves, L. and Stanney, K.M. (in preparation).  Readaptation from virtual environment exposure:  Investigation into prolonged aftereffects.  Manuscript in preparation. 

Other Scholarly Activities:

·        Member of the National Academy of Sciences' Committee to Study the Federal Aviation Administration's Methodologies for Estimating Air Traffic Controller Staffing Standards, July 1996-July 1997.

·        Produced a seminal work in the area of human factors issues in virtual environments, which was disseminated to major governmental agencies in the U.S. and abroad to stimulate funding.  The work was published as a lead article in the International Journal on Human-Computer Interaction.  [Note:  To generate this work, I organized and chaired a special two-part NASA sponsored session at HCI International '97, which was held August 27, 1997.  In organizing this session, I brought together international experts from 3 countries and 14 institutions.  This group also participated in an all-day closed door session on August 29, in which information was derived based on collective intelligence on how we can address human factors issues associated with virtual environments.] 

·        National Academy of Engineering, Frontiers in Engineering, Invited Attendee, September 18-20, '97 Irvine, CA. [Note: Invitation to this symposium is an honor annually bestowed upon approximately 90 engineers from industry, academia, and government laboratories.  The objective of this symposium is to "introduce the nation's outstanding engineers ages 30-45, those likely to be future leaders and policy makers, to each other at a relatively early point in their careers (so they can) learn from their peers about leading-edge research and pioneering technical work ... and facilitate interactions that may lead to identification of synergies; collaborative opportunities; and transfer of ideas, techniques, and approaches across fields" (NAE, 1997).

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Teaching
  Teaching Philosophy

My original impetus for pursuing my doctoral degree was my passion for teaching.  I started tutoring when I was in 8th grade and have continued my teaching activities from that time forward.  After completing my Bachelor's degree, my undergraduate institution encouraged me to go directly on and pursue my advanced degrees with them.  However, I was determined to obtain real world experience prior to joining academia so that I might better educate my students.  This focus on applied knowledge has continued to this day.  I regularly partner with Eastman Kodak, Motorola, IBM, other industrial companies, as well as military agencies to bring challenging projects to the classroom.  Through these projects, my students are confronted with the task of leveraging their classroom knowledge to solve real world problems presented by these industry and government partners.  I believe this integration of science with practice develops the best engineers.

Teaching Awards

In 1995, I received the Teaching Incentive Program (TIP) Award from the State of Florida.  In 1996, I received both the College of Engineering Award for Excellence in Undergraduate Education and the Award for Excellence in Undergraduate Education from the Department of Industrial Engineering & Management Systems at the University of Central Florida.

Teaching Evaluations

My teaching evaluations are regularly well above the College of Engineering average, and generally rank in the Excellent to Very Good categories.

Student Support

I have worked with both industry (Eastman Kodak, Rhone Poulenc Rorer Pharmaceuticals) and military agencies (Naval Air Warfare Center Training Systems Division, Office of Naval Research) to secure graduate research fellowships to award to our very best and brightest graduate students working in the area of human-computer studies.  Recently I was told by an ONR Program Manager that these fellowships were "the best investment (he) ever made!"

Undergraduate Courses Taught

Probability and Statistics for Engineers, Spring 1994, Fall 1994, Summer 1995, Fall 1995, Spring 1996, Summer 1996, Fall 1996, Spring 1997

Work Measurement and Design, Fall 1993, Spring 1995, Spring 1996, Spring 1997, Spring 1998, Spring 1999

Engineering Economics, Spring 1995

Graduate Courses Taught

Human-Computer Interaction, Fall 1993, Fall 1994, Fall 1995, Fall 1996, Fall 1997, Fall 1998, Fall 1999, Fall 2001, Fall 2002, Fall 2003, Fall 2004

In this course, direct the conduct of human-computer interaction design research on a variety of topics, including but not limited to advancing usability engineering principles, synthetic speech, information visualization, assistive technologies, influences of user experience, and user mental models.  Work with industry and government collaborators to provide challenging research directions for students to pursue.

Ergonomics in Virtual Environments, Summer 1994

Virtual Environments, Spring 2003

Televised class taught in collaboration with Old Dominion University.

Human Computer Interaction: Usability Evaluation, Summer 1995, Summer 1997, Spring 1999, Spring 2002, Spring 2003, Spring 2004

In this course, work with industry and government collaborators and direct the conduct of user-centric design evaluations for a variety of military training systems and recently released consumer products, including web-based, voice software, cell phone, and camera applications; profile targeted end-users, their tasks, and environments; conceptualize redesign recommendations to address usability shortcomings; propose redesigns to sponsoring companies and agencies. 

Undergraduate Honor Theses Supervised

Dayana Espinal, A comparison of measurement techniques used for 3-D pointing tests. Undergraduate Honors Thesis, University of Central Florida, Orlando, Florida, April, 2000.

Graduate Theses Supervised

Roberto Champney, Masters Thesis, Recovery from virtual environment exposure:  Expected time-course of symptoms and potential readaptation mechanisms, University of Central Florida, Orlando, Florida, May 2003.

Greg Clark, A Markovian-based approach to measure task interdependence. Master's Thesis, University of Central Florida, Orlando, Florida, August 1994.

Phillip Hash, Control:  A primary driver of cybersickness. Master's Thesis, University of Central Florida, Orlando, Florida, August 1995.

Kelly Kingdon, Effects of low stereo acuity on performance, presence, and sickness within a virtual environment.  Master's Thesis, University of Central Florida, Orlando, Florida, August, 2001.

Sue Lanham, The effects of motion on performance, presence, and sickness in virtual environments. Master's Thesis, University of Central Florida, Orlando, Florida, April, 2000.

Leah Reeves, Readaptation from virtual environment exposure. Master's Thesis, University of Central Florida, Orlando, Florida, December, 1999.

Terri Schimmel-Cherry, The effects of virtual interactivity on fitness performance. Master's Thesis, University of Central Florida, Orlando, Florida, December 1995.

Graduate Dissertations Supervised

Jui Lin Chen, A model of wayfinding in virtual environments:  Strategies for navigational aids. Ph.D.  Dissertation, University of Central Florida, Orlando, Florida, December 1999.

Andrew Cowell, Ph.D., Kodak Fellow, Human representation in virtual environments.  Dissertation, University of Central Florida, Orlando, Florida, December 2001.

David Dryer, The configuration, display intent matrix:  Development of a framework for enhancing human information processing in graphical displays. Ph.D.  Dissertation, University of Central Florida, Orlando, Florida, December 1996.

Neal Finkelstein, Charting the retention of tasks learned in synthetic virtual environments.  Ph.D. Dissertation, University of Central Florida, Orlando, Florida, December 1999.

David Graeber, Ph.D. ONR Fellow, Use of incremental adaptation and habituation regimens for mitigating optokinetic side effects:  Relevance to counteracting the adverse effects of  long-duration exposure.  Dissertation, University of Central Florida, Orlando, Florida, August 2001.

David Gross, Ph.D., Affordances in the design of virtual environments.  Dissertation, University of Central Florida, Orlando, Florida, May 2004.

Phillip Hash, Ph.D., Irrelevant information: Human performance and psycho-physiological effects.  Dissertation, University of Central Florida, Orlando, Florida, August 2003.

Laura Miller, Determining the factors that contribute to human performance in interactive systems. Ph.D.  Dissertation, Psychology Department, University of Central Florida, Orlando, Florida, August 2000. Co-chair with W. Wooten (Psychology).

Shatha N. Samman, Ph.D., Multimodal Computing: Maximizing Working Memory Processing.  Dissertation, University of Central Florida, Orlando, Florida, August 2004.  Co-chair with V. Simms (Psychology).

Graduate Theses/Dissertations In Progress, Chair

David Bush, Ph.D., Usability engineering.  Dissertation, University of Central Florida, Orlando, Florida, in progress.

Roberto Champney, Ph.D. Quantifying user experience.  Dissertation, University of Central Florida, Orlando, Florida, in progress.

Ruth Gledhill-Holmes, Characterizing human error in multimodal interactive systems.  Ph.D. Dissertation, University of Central Florida, Orlando, Florida, in progress.

David Jones, M.S., Topic Undecided, Master's Thesis, University of Central Florida, Orlando, Florida, in progress.

Kelly Kingdon, Ph.D., ONR Fellow, Multi-modal optimization schemes:  Enhancing interactive training systems through the use of multiple modalities.  Dissertation, University of Central Florida, Orlando, Florida, in progress.

Leah Reeves, Ph.D., ONR Fellow, Information interaction spaces: Extending the human-computer interaction paradigm from one-to-one to one-to-many.  Dissertation, University of Central Florida, Orlando, Florida, in progress.

Jared Sloan, M.S., Topic Undecided, Master's Thesis, University of Central Florida, Orlando, Florida, in progress.

Graduate Theses/Dissertations, Committee Member

Mark Geary, Ed.D., Characteristics of a Virtual High School, Dissertation, Educational Studies Department, University of Central Florida, Orlando, Florida, August 2003.

Wallace J Sadowski, Ph.D., Shedding New Light on Shadowing: Evaluating the
Intelligibility, Naturalness, and Effectiveness of Shadowed Speech using a
Speech Recognition System, Psychology Department, University of Central Florida, Orlando, Florida, December, 2003.

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Service
  National Committee Memberships
  • Member of the National Academy of Sciences' Committee to Study the Federal Aviation Administration's Methodologies for Estimating Air Traffic Controller Staffing Standards, July 1996-July 1997.

Editorships

  • Editor-in-Chief, International Journal of Human-Computer Interaction (IJHCI) (1999-Present), Lawrence Erlbaum Associates, Inc.

Published quarterly, IJHCI addresses the cognitive, social, health, and ergonomic aspects of work with computers and emphasizes both the human and computer science aspects of the effective design and use of computer interactive systems.  The Journal presents original research both in the generic aspects of interface design and in the special applications of interface design in a variety of diversified leisure and work activities.  It also considers survey papers constituting reviews and reappraisals of critical areas of interest to the human-computer interaction (HCI) research and development community, pilot studies or small sample size experiments that provide preliminary findings that uncover promising new directions in HCI research, case studies involving implementation or development efforts that have insightful lessons-learned from design, development and implementation of design techniques or new interactive technologies, and industry trends contributions that review "the best" research and practice that major organizations have in human-computer interaction, highlighting both successful and ineffective HCI practices.

  • Editor, Handbook of Virtual Environments Technology: Design, Implementation, and Applications, Mahwah, NJ: Lawrence Erlbaum Associates, Inc. (2002)

This unique handbook brings together leading researchers and practitioners who present the entire spectrum of issues related to virtual environment (VE) technology, from hardware and software system requirements, to social, products liability, and business implications with which those associated with the technology are likely to grapple.  The handbook presents a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications.  Over 130 individuals from academia, government, and industry, from all over the world, contributed to make this the first Handbook of Virtual Environments.

  • Newsletter Associate Editor, Computer Science Technical Group of the HFES (1995-1998)
  • Editor of a special issue (1996, Vol. 8, No. 1) of the International Journal of Human-Computer Interaction on "Human-Virtual Environment Interaction"

Editorial Boards

  • Senior Editor, Presence:  Teleoperators and Virtual Environments, MIT Press (1999-present)
  • Member of the Editorial Board, International Journal of Cognitive Ergonomics, Lawrence Erlbaum Associates, Inc. (1999-2001)
  • Content Editor, International Journal of Virtual Reality, IPI Press (1999-2001)
Reviewer
  • Reviewer for the National Science Foundation
  • Reviewer for Gulf Cost Region Maritime Technology Center
  • Research advisor, Naval Air Warfare Center, Training Systems Division
  • Reviewer for Applied Ergonomics
  • Reviewer for Ergonomics
  • Reviewer for Human Factors
  • Reviewer for the HFE in Manufacturing
  • Reviewer for Perception & Psychophysics
  • Reviewer for the International Journal of Human-Computer Interaction
  • Reviewer for Proceedings of the HFES Conference
  • Reviewer for Proceedings of the IEEE Virtual Reality Conference
Industry Advisory Board
  • Advisory Board Member, Lockheed Martin Advanced Technology Labs, Camden, NJ, Industry Team Lead, DARPA-IPTO Augmented Cognition Program (2003-Present)
  • MasterLink Corporation, Orlando, Florida (2001-Present)
Advisor
  • Faculty Advisor, Synthetic Environments Research Group, SynERGY (1996-Present)
  • Faculty Advisor, UCF Student Chapter of Alpha Pi Mu (1994-1998)
  • Faculty Advisor, UCF Footbag Club (1995-1998)
  • Mentor for the Ph.D./Alum Mentoring Activity at Purdue University (1995-1996)
Professional Association Memberships and Positions Held
  • Full Member, Human Factors and Ergonomics Society (HFES)
  • Co-founder of the Virtual Environments Technical Group (VETG) of the Human Factors and Ergonomics Society (HFES)

With co-founder Ronald R. Mourant, established the Virtual Environments Technical Group of the Human Factors and Ergonomics Society, which is concerned with human factors issues associated with human-virtual environment (VE) interaction. These issues include maximizing human performance efficiency in virtual environments; minimizing health and safety issues; and circumventing potential social issues through proactive assessment. If VE systems are to be effective and well received by their users, researchers need to focus significant efforts on addressing these human factors issues.

  • Newsletter Associate Editor, Computer Science Technical Group of the HFES (1995-1998)
  • Senior Member, Institute of Industrial Engineers (IIE)
  • Member, Association for Computing Machinery (ACM)
  • Member, Tau Beta Pi, the Engineering Honor Society
  • Member, Omega Rho, the Operations Research Honor Society
Conference Activities
  • Co-founder and co-chair, with Michael Zyda, 1st Virtual Reality International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05
  • Co-founder, with Dylan Schmorrow (DARPA), 1st Augmented Cognition International, to be held in conjunction with HCI International 2005, Las Vegas, July 22-27, '05
  • Program Committee, Sixth International Conference on Multimodal Interfaces (ICMI'04), State College, PA, October 13-15, 2004.
  • Review Committee, HFES 2003 Ely Best Paper Award
  • Program Committee, Fifth International Conference on Multimodal Interfaces (ICMI-PUI'03), Vancouver, B.C., Canada, November 5-7, '03
  • Workshop Committee, IEEE VR 2003, Los Angeles, CA, March 22-26
  • HCI Program Board, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Chair, Human Factors Issues Associated with Virtual Environments I, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Chair, Human Factors Issues Associated with Virtual Environments II, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Co-Chair (with B. Shinn-Cunnigham), Auditory Virtual Environments, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Co-Chair (with R. Davies), Design Using Virtual Reality, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Co-Chair (with D. Bowman), Three-Dimensional User Interfaces, HCI International 2001, New Orleans, LA, August 5-10.
  • Session Chair, Computer Systems Potpourri, The 43rd Annual Human Factors and Ergonomics Society Meeting.  Houston, TX, September 27-October 1, 1999.
  • Chair and Organizer, National Science Foundation Grantees Working in Human Computer Interaction Workshop, held February 21-23, 1999.

The primary objectives of this workshop were to bring together colleagues working or interested in human-computer interactive systems, provide them with information on state-of-the-art HCI research, introduce them to related research areas, and stimulate enduring communication and potential new collaborative activities.  One of the most significant outcomes from the workshop was a collection of Project Summaries that describe each of the active projects funded by the NSF HCI Program. The document has remained resident on the World Wide Web [http://nsf-workshop.engr.ucf.edu].  Each summary includes not only a description of the project, but also contact information, website addresses, project references, and related program areas

  • Special Sessions Chair, Human-Virtual Environment Interaction (Track I:  Sense of Presence; Track II:  Aftereffects). HCI International '97, San Francisco, CA, August, 1997.

Via the support of the Life Sciences Division at NASA Headquarters, Washington, DC, worked with twenty-five experts to define critical short-, medium-, and long-term research, design, and development issues relevant to enhancing individual and organizational performance in virtual environments and in reducing or preventing deleterious side effects and aftereffects of exposure to these environments.

  • Student Volunteer Coordinator, HCI International '97, San Francisco, CA, August, 1997.
  • Program Chair, Virtual Environments Technical Group, for the 41st Annual Meeting of the Human Factors and Ergonomics Society, Albuquerque, NM, September, 1997.
  • Program Chair, Virtual Environments Technical Group, for the 40th Annual Meeting of the Human Factors and Ergonomics Society, Philadelphia, PA, September, 1996.
  • Session Chair, Human-Computer Interaction, 39th Annual Meeting of the Human Factors and Ergonomics Society, San Diego, CA, October, 1995.
  • Organizer and Session Chair, Human-Virtual Environment Interaction II, HCI International '95, July 1995, Yokohama, Japan.
  • Session Chair, Human-Virtual Environment Interaction I, HCI International '95, July 1995, Yokohama, Japan.
  • Session Chair, Human Computer Interaction, 1994 IEMS Conference, Orlando, FL.
University Service Activities
  • Cross Domain Simulation, Simulation Technologies, Review Committee Member (2002)
  • University Search Committee, VP of Research (1999)
  • University of Central Florida's Strategic Planning Council Internal Realities Subcommittee Member (1997-1998)
  • University of Central Florida's Academic Initiatives Subcommittee Member (1997-1998)
  • University of Central Florida College of Engineering RIA Award Committee Member (2004)
  • University of Central Florida College of Engineering TIP Award Committee Member (1999)
  • University of Central Florida College of Engineering Honors and Awards Committee Member (1997-1998)
  • University of Central Florida College of Engineering Computer Committee Member (1996)
  • Provided presentation to National Merit students at March 6 Open House (1999)